﻿using UnityEngine;
using System.Collections;

public class GlobalSetting 
{
  public enum TurnDirection
  {
    Left,
    Right,
  }

  public static bool Turn = false;
  public static TurnDirection Direction = TurnDirection.Left;
  public static float EnemyMoveSpeed = 1.0f;
  public static float EnemySpawnTime = 3.0f;
}
